The Legend of Welanica
There is a god associated with each noble family. To a certain extent, this is true for all families in the realm. Noble family and some other very important families seem to be the only ones with gods that can effect anythings else at all though. The god in charge of the other gods being the same as the house that seats the king of the land. Around the time that a family becomes nobility, somewhere between a couple weeks before until a couple weeks after. The god of the House will send a vision to the person in charge of the house at the time, with the houses crest. Some say that the crests are prophetic, while others say that they are just a sign of what the house has an affinity for. The only god associated with no house, is the god of death and the underworld, Kyanho. Who is also the god of new life, since Kyanho represents the ending of old life to make way for new. He is the two part god, the wildcard. Mean and capricious at times, and others kind and gentle.
There are also many celebrations throughout the year. One in the spring and one in the fall to celebrate the planting seasons. One to celebrate the new year. There are also celebrations for any royal birth that occurs. Every noble god also has up to a week of celebration during a certain time of the year. These celebrations are put on by the house associated with that god, with no one being allowed to be turned away because of enmity. The better the days of celebration go, and the more successful they are at showing their loyalty to the god, the happier the god seems to be for the rest of the year.
There are rumors of magick in the world, but nothing that has been concrete in recent recorded history, except for some claims of a man with magick at court recently. As well as strange and dangerous creatures that roam the night. In addition, odd things happen during the week set aside for the god of death and the underworld. Who, since he has no house of his own, sometimes likes to make his presence known…
Life expectancy: if a person survives past 10, the average expectancy is 40-60.
Noble men will usually be expected to have a child somewhere between 17 and 28, after this and the person is considered less of a man.
The average number of children to survive infancy is 1-2 per family. If a family has 3 children, it is seen as a good omen even though it is fairly rare.
Castles came about before the kingdom was founded, there were a few of them doting the land. Less then there are today though. Walled cities were introduced with the founding of the kingdom, some cities having multiple walls as the need to expand has grown. Stonework is a very large business. Also along with walled cities, aqueducts were introduced. These will go from a source of water to the larger cities, sometimes covering great distances. The last war also saw the introduction of basic siege weaponry, such as catapults. Around two years before the plague ended, public baths were introduced, having alternating times for men and women. A lot of men tend to go to the public baths after they finish work each day to talk and meet with each other. Usually also including some sort of restaurant and lounge area within the baths.
Last names have only been around since around the founding of the kingdom. Before that, everyone just had a given name, and possibly a surname based on where they were from. Or to signify younger or older between parents and children. Like some of the common people still use to this day. All of the current nobility, and many of the influential political families and import merchant families have surnames of some sort. Although most of the other people in the kingdom will not have a surname. Instead just having a given name, and sometimes in replace of a surname, being referred to by the place of birth. Or by profession.
Most common people outside of the large cities live in small towns with very insular populations. The houses will be laid out together with fields surrounding the houses. The people of the town are primarily farmers. Although some of the farmers also have other professions such as blacksmith and woodworkers. People will often keep animals inside the same building that they live in, so as to keep the building warmer during the cold nights. As such, life inside large cities is very different since population must purchase all their food instead of growing their own.
There are stone roads that are provided and maintained by the king connecting each of the major cities. For an idea of size on the map. The fastest anyone has ridden a horse from Hamfel to Brookdale is two days.
The currency in the kingdom is based on precious metals. Copper being worth least, then silver, gold, platinum, and finally titanum. Although the process and means to make titanium has been lost, and as such the worth of the few remaining coins continues to increase.
1 silver = 10 copper
1 gold = 20 silver
1 platinum = 40 gold
1 titanium = 100 platinum
This is not to say that procurement by barter does not still continue. In small towns, barter is still the preferred method of trading. Although coin is still accepted in most cases.
A code of chivalry has been adopted within the noble families and by extension much of the kingdom. This came about with the founding of the kingdom. It leads many young and old knights to travel about helping out those in nee and trying to make a name for themselves and their houses. It is one of the best ways for a man to raise his houses estimation in the kings eyes. Although there are some that twist this code to their own means and extort rewards from those they help along with other terrible acts, the majority of nobles and those that follow the code, try to stay to the heart of it.
Many nobles and even some commoners, consider the most important things in their lives as the betterment of their family and it’s reputation. Your family name will live on, even if you die yourself. In that vain, there might occasionally be time skips. Where if your character is too old, you could easily play as one of their descendants.
The Kingdom uses a Feudalism system. Where the king owns all of the land. The king then grants the land to important barons or knights. The barons and knights agree to fight for the king when called for certain amounts of time. Manorialism is also in effect in the kingdom. Under which the wealthy and noble tax the commoners and fighters that live on their land large amounts to become rich and not have to work themselves. Knights often expand their wealth by competing in tournaments such as jousting. Which leads to famous knights in the kingdom traveling to different tournaments to become more wealthy.